Live online C coding classes for kids
Master C language from basic to advance with fun coding challenges
About Me (Course Instructor)
Dear Parent.
I am Aakash. As coding mentor and engineer, in my C coding classes, I help kids learn the language that is the “grandfather” of almost all modern technology. We keep it simple and fun, moving from basic commands to smart logic, helping every student build a super-strong foundation in how to talk to a computer.
Learner Projects
Project: Pocket Money Manager
Learner name: Linus Fischer
Age: 13
Project: Student Management System
Learner name: Wei-Ren Tan
Age: 14
Project: Square Number Pattern
Learner name: Freya Marco
Age: 11
Module 1: Fundamentals of C
In this course the student kick-starts the coding journey through the basic concepts of C language.
[Total no.of classes: 16
Recommend: two classes per week]
Please Note:
1. After each class, student will be given few simple, easy homework assignments so that he/she doesn’t loose continuity between classes.
2. The number of classes can go more than the said number depending on student’s pace. No charges for those extra classes.
3. The student will continue to get mentorship in this subject for lifelong even after the completion of the course.
Class 1: Output statement, variables, constants, data-types.
Project: My First Talking Program – Write your first program that prints messages on the screen. You’ll store your name, age, favourite food, and a lucky number in variables and constants, and then display them neatly. By the end, you’ll clearly see how a program remembers and shows information.
Class 2: Type conversions, string operations, user input.
Project: Friendly Question Bot – I’ll show you how to ask the user questions like their name and age, take the input, and then combine words and numbers to print friendly replies. You’ll also learn how numbers can be converted when needed so the program works correctly.
Class 3: Arrays, Sets (logic-based), Maps (key–value idea).
Project: Classroom Roll Book – We’ll store multiple student names and marks using arrays. I’ll teach you how to avoid repeated entries using simple logic and how to match names with marks, just like a small school record system.
Class 4: Arithmetic, Comparison, Unary, Ternary operators.
Project: Pocket Money Helper – I’ll help you build a program that adds savings, subtracts spending, compares prices, and quickly decides things like “Can I afford this?” using smart operators.
Class 5: Logical Operators, Assignment Operators.
Project: Daily Rules Checker – We’ll create a program that checks multiple conditions together, such as homework done AND course finished. You’ll clearly understand how rules work inside a program.
Class 6: If-else statements, If-else ladder, Switch statements.
Project: Smart Menu Selector – I’ll guide you to build a menu where users choose options by typing numbers. Based on the choice, the program shows different results, just like a real menu system.
Class 7: While Loop, Do-While Loop
Project: Rocket Launch Countdown – We’ll build a C program that keeps counting down fuel checks again and again until the rocket is ready to launch, and then must perform one final safety check at least once before liftoff.
Class 8: For Loop
Project: Football Scoreboard – I’ll show you how to print goals, scores, and repeated messages about the current game situation neatly using a loop, without writing the same code again and again.
Class 9: Memory address and Pointers.
Project: Treasure Address Finder – I’ll explain how the computer stores data in memory. You’ll see where treasures live and how pointers help us access and change them safely.
Class 10: Functions (custom and pre-defined)
Project: Mini Calculator Toolkit – We’ll create functions for adding, subtracting, and multiplying so the program stays clean and organized. You’ll see how one function can be reused many times.
Class 11: Inline Functions and Recursion
Project: Magic Door Puzzle – I’ll show you how a small helper function works instantly (inline) and how the same function can call itself to unlock one door after another, step by step, helping you understand recursion as a simple repeating puzzle rather than a scary concept.
Class 12: Structures, Unions, Enums.
Project: Student Profile Builder – We’ll group related data like name, age, and grade into one structure. This makes the program easier to read and manage, just like filling a form.
Class 13: Macros and Storage Classes.
Project: Speed Booster Program – I’ll help you use shortcuts and constants to make your program faster, cleaner, and more efficient, while understanding how data stays in memory.
Class 14: OOP-style thinking using C (structures + functions)
Project: Marvel Superheroes – We’ll design marvel super heroes using structures and functions so each character has properties and actions, making the program feel like a real marvel movie.
Class 15: Advanced Logic Design (polymorphism-style behavior)
Project: Smart Remote Control – I’ll help you build logic where one button does different things based on what device is active, just like a real remote that controls the TV, music system, or lights using the same button.
Class 16: Error handling using conditions and validation
Project: Safe Input Guard – We’ll make sure the program never crashes by checking inputs and showing friendly messages when something goes wrong.
Class 17: Math Functions
Project: Dice & Number Game – I’ll show you how to generate random numbers, calculate scores, and use math functions to make simple games fun and fair.
Class 18: Major Projects (using all concepts)
Project 1: Student Report Manager – We’ll save student details into files and read them back later, just like real software does.
Project 2: Your School System – I’ll guide you to combine everything you’ve learned till now into one complete C program that feels real, useful, and powerful just like your school management software.
Module 2: Problem Solving (Intermediate to Advance)
Now its time to put all the conceptual knowledge into coding your own solutions to real world problems.
[Total no.of classes: 32
Recommend: two classes per week]
Please Note:
1. After each class, student will be given few simple, easy homework assignments so that he/she doesn’t loose continuity between classes.
2. The number of classes can go more than the said number depending on student’s pace. No charges for those extra classes.
3. The student will continue to get mentorship in this subject for lifelong even after the completion of the course.
Class 1: Smart Welcome Board – I’ll help you create a program that prints a clean welcome board for a school or shop. You’ll store names, titles, and messages using variables and constants and display them neatly with formatting so it looks professional, not messy.
concepts: output statements, variables, constants, data-types, formatting.
Class 2: Virtual text assistant – We’ll build a program that asks the user for their name and age, converts data types when needed, and displays the result in multiple styles like uppercase, sentence format, and friendly messages.
concepts: type conversion, strings, user input, formatted output.
Class 3: Marks Analyzer – I’ll guide you to store marks of multiple students in arrays and calculate totals, averages, highest, and lowest scores. This feels like building a real report analyzer.
concepts: arrays, loops, basic logic, aggregation.
Class 4: Smart Voting Checker – We’ll create a program that checks eligibility using age, rules, and quick decisions using smart operators, just like real systems do.
concepts: arithmetic operators, comparison operators, unary and ternary operators.
Class 5: School Rule Engine – I’ll help you design a system that checks multiple conditions together, like attendance, marks and behaviour, before allowing rewards.
concepts: logical operators, assignment operators, compound conditions.
Class 6: Digital Menu Machine – We’ll build a menu-driven program where users select options repeatedly, switch between choices, and perform actions without restarting the program.
concepts: if-else, if-else ladder, switch-case.
Class 7: Password Retry System – I’ll show you how to allow users multiple attempts using loops and stop them safely when limits are reached.
concepts: while loop, do-while loop, counters, validation.
Class 8: Multiplication Table Generator – We’ll generate full tables, ranges, and patterns neatly using loops, making output structured and readable.
concepts: for loop, nested loops.
Class 9: Memory Explorer – I’ll help you visualize how values live in memory, how pointers store addresses, and how changing one affects the other safely.
concepts: pointers, memory addresses, dereferencing.
Class 10: School Students Management System – We’ll pass arrays of student names into functions and perform operations like sorting, searching, to arrange the names in alphabetical order and to find a particular name of a student to check his current attendance status.
concepts: functions, arrays as parameters, modular design.
Class 11: Recursive Number Puzzles – I’ll guide you to solve problems like factorials, sum of digits, and reverse numbers using recursion instead of loops.
concepts: recursion, inline functions, call stack basics.
Class 12: Student Record System – We’ll store complete student details using structures and manage them cleanly like a real database record.
concepts: structures, nested structures, enums.
Class 13: Memory Control Lab – I’ll help you understand how variables live differently using storage classes and macros to control speed and memory usage.
concepts: macros, auto, static, extern, register.
Class 14: Obby Game Characters – We’ll design characters of an obstacle race with health, power, and actions using structured programming so the code feels organized and expandable.
concepts: structures, functions, modular design.
Class 15: Multi-Action Control System – I’ll show you how the same command behaves differently depending on input, making programs flexible and smart.
concepts: advanced conditional logic, function pointers (intro).
Class 16: Bank Account Access – We’ll protect the banking system from wrong/invalid inputs by validating the bank account holder’s details.
concepts: error handling using conditions, validation logic.
Class 17: Dice Rolls – I’ll help you build a virtual dice-based guessing game that feels fair and exciting using math functions.
concepts: math.h functions, random numbers, logic.
Class 18: Text File Diary – We’ll create a program that saves user messages into files and reads them back later, just like a notes app.
concepts: file handling, reading, writing.
Class 19: Student Ranking System – We’ll read marks from files, calculate ranks, and display sorted results.
concepts: file handling, arrays, sorting logic.
Class 20: Search Engine Lite – I’ll guide you to search names or IDs efficiently from stored data.
concepts: linear search, string comparison, loops.
Class 21: Sorting Lab – We’ll implement sorting techniques step by step and clearly see how data moves around.
concepts: sorting algorithms, array manipulation.
Class 22: Dynamic Memory Manager – I’ll show you how to request memory when needed and release it safely, just like real programs do.
concepts: malloc, calloc, realloc, free.
Class 23: Contact Book System – We’ll store, search, update, and delete contact records using dynamic memory and files.
concepts: pointers, structures, file handling.
Class 24: Banking Console App – I’ll help you build a simple bank system with balance checks, deposits, withdrawals, and data safety.
concepts: functions, conditionals, file persistence.
Class 25: Quiz Engine – We’ll design a quiz that reads questions from files, checks answers, and calculates scores.
concepts: files, strings, control flow.
Class 26: My Snack Box Tracker – We’ll keep track of chocolates, chips, and biscuits in a snack box and give a warning when any snack is about to finish, just like checking snacks before school.
concepts: arrays, structures, condition checks.
Class 27: Toy Name Fixer – We’ll safely change and update toy names stored in memory without losing or breaking anything, just like fixing labels on toy boxes carefully.
concepts: pointers, pointer arithmetic, memory safety.
Class 28: School Bag Organizer – We’ll split a big school program into small parts like books, pencil box, and lunch box, then combine them neatly into one complete program.
concepts: header files, modular programming.
Class 29: My Notebook – Write your school class notes into a simple notebook. Close it and read it back when it opens again, just like noting marks in a school notebook.
concepts: file handling, program flow.
Class 30: Fast Homework Helper – We’ll make a program finish its work faster by avoiding repeated steps and unnecessary checks, just like doing homework in a smart way.
concepts: optimization logic, efficient loops.
Class 31: Real-World Traffic – We’ll simulate a real system like traffic signals or ticket booking using pure C logic.
concepts: complete program design, structured thinking.
Class 32: Master Project: My Daily Expense Tracker – We’ll build a simple real-life program that records daily spending, lets users view and update expenses, and remembers all data when reopened, helping test all important C programming concepts in one practical project.
My C Language Expertise
Memory Management Specialist: Expert in teaching low-level concepts like pointers and memory allocation, helping kids understand what happens “under the hood” of a computer.
Algorithm Master: With 500+ problems solved on platforms like LeetCode, I guide students to write highly optimized and fast-running C code.
System Logic Mentor: Proficient in explaining how operating systems and embedded devices use C, turning abstract code into real-world engineering knowledge.
Learner Feedback
Learner: Linus Fischer | Age 13 | Scotland
Rating (5 star): ⭐⭐⭐⭐⭐
“C was a bit scary at first because of pointers, but now I understand how computers actually think.”
Learner: Wei-Ren Tan | Age 14 | Malaysia
Rating (4.5 star): ⭐⭐⭐⭐½
“Aakash showed me how to make my code run faster than it ever did in Python. I feel much more focused now because C requires me to be very careful and smart with every line I write.”
Why C Language ?
The Foundation Advantage: C is the “mother of all languages”; learning it gives kids a deep understanding of how computer hardware and memory actually work, making every other language they learn in the future feel much easier.
Mental Focus & Productivity: C requires extreme attention to detail because it doesn’t “babysit” the programmer; this builds incredible mental discipline and teaches kids to be precise, stopping them from rushing through tasks or wasting time on careless mistakes.
