Live online Java coding classes for kids
Master Java from absolute basics to advance with fun real world projects
About Me (Course Instructor)
Dear Parent.
I am Aakash. As coding mentor and engineer who loves solving puzzles with code. In my java coding classes, I help kids master the “rules” of one of the world’s most popular coding languages. We start with the basics and work our way up to advanced logic, turning every lesson into a fun challenge that builds a kid’s confidence and problem-solving skills.
Learner Projects
Project: Library System
Learner name: Nicolas Fontaine
Age: 11
Project: Password Generator
Learner name: Tomas Novak
Age: 13
Project: To-Do List
Learner name: Ryan Adejare
Age: 13
Module 1: Fundamentals of Java
In this course get starting with absolute basics of Java programming language with fun projects and challenges.
[Total no.of classes: 16
Recommend: two classes per week]
Please Note:
1. After each class, student will be given few simple, easy homework assignments so that he/she doesn’t loose continuity between classes.
2. The number of classes can go more than the said number depending on student’s pace. No charges for those extra classes.
3. The student will continue to get mentorship in this subject for lifelong even after the completion of the course.
Class 1: Print statement, variables, data-types.
Project: My First Talking Computer – Write your first Java program to make the computer talk for the very first time. We’ll start by printing friendly messages on the screen like “Hello!” and “Welcome!”.
Class 2: Data-type conversions, string operations, I/O streams.
Project: Friendly Chat Program – In this class, we’ll turn your program into a polite chatbot. I’ll show you how the computer can ask questions like “What’s your name?” and “How old are you?”, listen carefully to your answers, and reply back in a fun way.
Class 3: Arrays, Sets, Maps.
Project: My Friends List – Here, we’ll build a smart friends list just like a phone contact app. I’ll teach you how to store many names together, make sure the same name doesn’t appear twice, and even save extra details like nicknames or favourite games.
Class 4: Arithmetic, Comparison, Unary, Ternary Operators.
Project: Pocket Money Calculator – Let’s make Java help you manage money! I’ll guide you to calculate your pocket money, add savings, compare prices of toys or games, and decide what you can afford.
Class 5: Logical Operators, Assignment Operators.
Project: Homework Checker – In this class, we’ll teach the computer how to follow rules just like parents do. I’ll show you how the program can check multiple conditions at the same time, such as whether homework is done and screen time is allowed.
Class 6: If-else statements, If-else ladder.
Project: Weather Helper – Now we’ll make a helpful weather assistant. I’ll show you how to give the program different weather options like sunny, rainy, or cold, and based on that, it will suggest what to wear or what to carry.
Class 7: While Loop, Do-While Loop.
Project: Water Bottle Filling – In this simple and relatable project, we’ll simulate filling a water bottle from a tap. I’ll explain how loops help the computer repeat the same action again and again. The bottle will keep filling little by little until it becomes full, clearly showing how while and do-while loops work by repeating steps until a condition is satisfied.
Class 8: For Loop
Project: Countdown Display – Here, we’ll use loops to create exciting countdowns, score displays, and repeated messages. I’ll show you how the computer can count forward or backward neatly, just like a rocket countdown or a game score increasing step by step.
Class 9: Functions (custom and pre-defined)
Project: Simple Calculator – In this class, I’ll show you how to make a calculator to add, subtract, multiply, and divide using functions.
Class 10: Object Oriented Programming (OOP)
Project: Digital Pet – Now we’ll create a cute digital pet. I’ll help you design a pet that has a name, age, and actions like eating or playing. This makes Java feel like a game builder and helps you understand how real apps and games are designed using objects.
Class 11: Inheritance, Polymorphism, Encapsulation.
Project: Animal World – We’ll build a small animal world where animals share common features but behave differently. I’ll explain how one animal can learn from another, how the same action can work in different ways, and how we protect important details. It feels like creating your own mini nature park in code.
Class 12: Exception Handling (error handling)
Project: Safe ATM Program – Here, I’ll teach you how to make programs strong and safe. We’ll build a small ATM-like program that handles mistakes such as wrong input or invalid numbers without crashing. Instead of stopping, the program will respond politely and guide the user again.
Class 13: Predefined methods of Arrays, Sets, Maps.
Project: Smart Shopping List – In this project, we’ll manage a shopping list like a real app. I’ll show you how to sort items, search for products, remove things, and update lists easily using Java’s built-in tools. You’ll see how powerful ready-made features can be.
Class 14: Math
Project: Dice Game – Let’s play with numbers! I’ll help you create a dice game where numbers are generated randomly. We’ll calculate scores and make the game feel fair and fun, while learning how math makes games exciting and unpredictable.
Class 15: File Handling
Project: Notes Saver – Now your program will remember things even after it closes. I’ll show you how to save notes into files and read them back later. This feels like creating your own digital notebook using Java.
Class 16: All Concepts Combined
Project 1: Student Manager – In this big project, we’ll manage student names, marks, decisions, and rules all in one place. I’ll guide you step by step so you see how everything you learned fits together.
Project 2: Health App – Finally, we’ll build a simple real-world helper app that combines inputs, decisions, calculations, storage, and safety. This project shows you how Java can solve everyday problems and gives you confidence that you can build real applications.
Module 2: Problem Solving
In this module, student will use the basics learnt in Module 1 to code their own solution using Java for real world problems.
[Total no.of classes: 32
Recommend: two classes per week]
Please Note:
1. After each class, student will be given few simple, easy homework assignments so that he/she doesn’t loose continuity between classes.
2. The number of classes can go more than the said number depending on student’s pace. No charges for those extra classes.
3. The student will continue to get mentorship in this subject for lifelong even after the completion of the course.
Class 1: Smart Alarm Buddy – I’ll help you build a smart alarm that not only rings on time but also gives friendly messages based on the day, time, or mood. It feels like creating your own digital morning helper that actually understands you.
concepts: variables, data-types, conditionals, date and time API, console I/O.
Class 2: Daily Mood Tracker – We’ll create a small app where you record how your day went. The program stores moods, counts happy and sad days, and gives a summary at the end. It feels personal and meaningful while strengthening your logic skills.
concepts: arrays, lists, loops, user input, conditional logic.
Class 3: Smart Attendance Checker – I’ll guide you to build a system that records attendance, checks duplicates, and instantly tells who is present or absent. It feels like a real school system running behind the scenes.
concepts: sets, maps, collections framework, input handling.
Class 4: Pocket Expense Analyzer – We’ll build a program that tracks spending, compares daily expenses, and warns when limits are crossed. It feels like having a money advisor built by you.
concepts: arithmetic operators, comparison operators, loops, conditionals.
Class 5: Game Access Gate – I’ll help you create a game entry system that checks age, score, and permissions before allowing access. It feels like writing the rules behind real games.
concepts: logical operators, assignment operators, nested conditions.
Class 6: Smart Recommendation Engine – We’ll design a decision engine that suggests movies, food, or activities based on multiple choices. The program feels like it’s “thinking” just like a real app.
concepts: if-else ladder, switch statements, user-driven logic.
Class 7: Washing Machine Cycle – Create a simple simulation where a washing machine runs through washing, rinsing, and spinning steps again and again until the clothes are clean. Each stage behaves differently, making it easy to relate to everyday life.
concepts: while loop, do-while loop, state control.
Class 8: Festival Countdown System – I’ll help you build a dynamic countdown system that tracks days, hours, and messages until your favoutite festival arives. It feels exciting and visually logical.
concepts: for loop, nested loops, counters, formatting output.
Class 9: School Management Mini-App – We’ll build a small system that handles common school tasks like calculating grades, counting attendance, and generating simple reports.
concepts: functions, method overloading, built-in methods.
Class 10: Marvel Characters– Create customizable digital marvel characters with properties like name, strength, and skills.
concepts: classes, objects, constructors, encapsulation basics.
Class 11: Marvel Hierarchy – We’ll build different marvel characters that share common abilities but behave uniquely. It feels like designing a full game universe.
concepts: inheritance, polymorphism, method overriding.
Class 12: Safe Input Guardian – Here, we’ll protect programs from crashes. I’ll show you how to handle invalid user inputs gracefully so the program stays friendly and strong.
concepts: try-catch, multiple exceptions, custom error messages.
Class 13: Smart Data Organizer – We’ll organize large data efficiently—sorting, filtering, and searching like real apps do.
concepts: array methods, collection utilities, comparators.
Class 14: Random Game Engine – I’ll help you design a mini game engine that uses randomness for scores, events, and rewards, making games unpredictable and fun.
concepts: Math class, Random class, probability logic.
Class 15: Digital Diary Vault – We’ll build a diary that saves entries securely and loads them later. It feels like creating your own private digital journal.
concepts: file handling, file read/write, streams.
Class 16: Mini Banking System – I’ll guide you to create a simplified banking system with balance checks, deposits, and withdrawals.
concepts: OOP design, conditionals, file persistence.
Class 17: Multiplayer Score Manager – We’ll manage scores of multiple players and rank them automatically.
concepts: maps, sorting, custom classes.
Class 18: Smart Notification System – We’ll design a system that sends alerts based on time, events, or conditions.
concepts: timers, scheduling, background logic.
Class 19: Task Scheduler Pro – I’ll help you create a scheduler that manages tasks with priorities and deadlines.
concepts: queues, priority queues, collections.
Class 20: Online Quiz Engine – We’ll build a full quiz system with scoring, feedback, and retries.
concepts: OOP, loops, conditionals, file storage.
Class 21: Secure Login System – I’ll guide you to create a login system with password checks and validation.
concepts: string handling, regex basics, encapsulation.
Class 22: Chat Simulator – We’ll simulate a messaging system that stores and retrieves messages.
concepts: lists, file handling, object interaction.
Class 23: Virtual Store Backend – We’ll design the logic behind an online store—products, carts, and checkout.
concepts: collections, OOP relationships, business logic.
Class 24: Smart Search Engine – I’ll help you build a fast search tool that finds results instantly from data.
concepts: searching algorithms, optimization, collections.
Class 25: Digital Sticker Album – We’ll create a fun album where students can collect, save, and reopen their favorite digital stickers anytime. The album remembers what was collected even after the app is closed, just like a real game collection.
concepts: serialization, file handling, object streams.
Class 26: Speedy Puzzle Solver – We’ll build a puzzle helper that solves small challenges faster and faster as we improve it. I’ll show how tiny changes in thinking can make programs run quicker and use less space, without changing the final answer.
concepts: time complexity basics, memory optimization.
Class 27: Classroom Seat Manager – We’ll design a system that manages many students at once, keeping everyone’s details separate and organized. Each student is treated like a unique object, just like in real school software systems.
concepts: advanced OOP, collections, design patterns (intro).
Class 28: Smart Traffic Signal – We’ll create a traffic light system that follows rules but can easily change behavior for emergencies, night mode, or festivals without rewriting the whole program. This shows how flexible programs are built in real life.
concepts: interfaces, abstraction, loose coupling.
Class 29: Smart Recommendation Bot – I’ll help you design a system that suggests items based on past choices.
concepts: data analysis logic, collections, algorithms.
Class 30: Real-Time Football Scoreboard – We’ll create a live scoreboard that updates instantly as game changes.
concepts: event-driven logic, collections, formatting.
Class 31: System Monitor Tool – We’ll track system usage like time, tasks, and performance in one dashboard.
concepts: advanced file handling, utilities, optimization.
Class 32: Smart City – We’ll build a large-scale system that digitally manages how an entire city functions. The project will manage people, services, traffic, utilities, and events that all interact with each other. The city can be saved, reloaded, and modified using flexible rules, making this an extremely fun, real-world–style Java application that brings together everything learned so far.
concepts: core Java, OOP, inheritance, polymorphism, interfaces, collections, generics, file handling, serialization, exception handling, multithreading, design patterns, performance optimization, Java 8 features, advanced abstraction.
My Java Expertise
Certified Problem Solver: With over 500+ challenges solved on HackerRank and LeetCode, I bring a professional-grade understanding of logic to every Java lesson.
OOP Systems Architect: Expert in teaching complex concepts like Inheritance, Polymorphism, and Abstraction using fun projects like the “Marvel Hierarchy” and “Smart City.”
Reliability Mentor: Skilled in teaching defensive programming—using Try-Catch and Exception Handling—to ensure students build “Safe Input Guardians” that never crash.
Learner Feedback
Learner: Hans Fischer | Age 14 | England
Rating (5 star): ⭐⭐⭐⭐⭐
“The Smart Alarm project was great because it was the first time I made a program that actually felt useful in real life.”
Learner: Ji-Hoon Park | Age 15 | England
Rating (5 star): ⭐⭐⭐⭐⭐
“Aakash showed me how to use inheritance to build my Marvel characters faster. I feel much more organized now and I spend my time coding my own games instead of just playing them.”
Why Java?
Engineering Powerhouse Advantage: Java is the backbone of professional systems, from Android apps to large-scale banking software; learning it gives kids the “heavy-duty” skills needed to build complex, reliable technology.
Mental Focus & Productivity: Java is highly structured and organized, which naturally trains a kid’s brain to think methodically and follow a logical plan, effectively turning screen time into a productive session of high-level problem solving.
