Live online Python Game Development classes for kids

Start your Gaming journey with Python

python game development classes for kids
online python game development classes for kids

About Me (Course Instructor)

Profile Picture of Course Instructor

Dear Parent.

I am Aakash. As a software engineer and passionate game developer, I bring advanced logic to my python coding classes. I guide students through building 2D games using Pygame, mastering physics, sprite animation, and game loops. My mission is to turn young creators into software architects who build playable, professional-grade games.

Learner Projects

Project: Cosmic Shooter
Learner name: Yuki Sato
Age: 11

Project: Bee and Flower
Learner name: Hiraj Someshwar
Age: 11

Project: Space Fight
Learner name: Lukas Muller
Age: 13

Module 1: Basic to Intermediate

In this course, student will get started with Game Development with Python. He/she will learn to make amazing games that will fuel their creativity and coding skills.

  [Total no.of classes: 16

  Recommend: two classes per week]

Please Note: 

1. After each class, student will be given few simple, easy homework assignments so that he/she doesn’t loose continuity between classes.

2. The number of classes can go more than the said number depending on student’s pace. No charges for those extra classes.

3. The student will continue to get mentorship in this subject for lifelong even after the completion of the course.  

Class 1: Color Splash – I’ll help you create your very first game screen where pressing different keys instantly changes the screen color. It feels magical because you’ll clearly see your code responding to you. This is where you realize, “Hey, I’m controlling the computer now!”
concepts: pygame setup, screen, events, colors

Class 2: Car Race – I’ll help you build a simple racing game where you drive a car left and right using the keyboard. You’ll feel like you’re actually steering the car on a road, learning how real racing games respond smoothly to player controls.
concepts: keyboard input, movement, FPS

Class 3: Bouncing Ball – Together we’ll make a ball move around the screen and bounce off the walls just like in classic arcade games. Watching it bounce perfectly makes the game feel alive and helps you understand how movement really works.
concepts: motion, boundaries, direction change

Class 4: Catch the Fruit – Fruits start falling from the sky and you control a basket to catch them before they hit the ground. Every catch feels rewarding, and you’ll slowly see how games handle falling objects and reactions.
concepts: random positions, falling objects

Class 5: Whack a Box – Boxes pop up randomly on the screen and your job is to click them as fast as possible. This turns into a fun reflex game where speed really matters, and every click makes the game feel more interactive.
concepts: mouse input, click detection

Class 6: Maze Escape – I’ll guide you to build a maze where your character must find the exit without walking through walls. It feels like a puzzle adventure and teaches how games decide where you can and cannot move.
concepts: collision, grid movement

Class 7: Obby Run – Just like popular obby games, you’ll jump over gaps and avoid falling. Every jump feels exciting, and you’ll quickly see how timing and movement turn simple ideas into fun gameplay.
concepts: jumping, gravity, platforms

Class 8: Lava Floor – The floor is dangerous lava, so you must keep jumping between safe platforms to survive. The pressure makes the game thrilling and teaches how games create danger zones.
concepts: platform logic, timers

Class 9: Dino Runner – Your character keeps running forward while obstacles rush toward you. The game never stops, so you must react quickly, just like endless runner games kids love playing.
concepts: scrolling background, obstacles

Class 10: Alien DodgeAliens move all over the screen and your goal is to stay alive as long as possible without touching them. As the screen fills up, the game becomes exciting and challenging.
concepts: enemy movement, collision detection

Class 11: Treasure Hunt – You’ll explore the map to collect hidden treasures and increase your score. Each treasure feels like a small victory, and the game rewards careful movement and exploration.
concepts: collectibles, scoring system

Class 12: Zombie SurvivalZombies approach from different directions and you have limited lives. The goal is to survive as long as possible, making the game feel intense but super fun.
concepts: lives, health, game over

Class 13: Snowball FightSnowballs start appearing faster and faster, pushing you to react quickly. The game slowly gets harder, showing how games increase excitement over time.
concepts: difficulty increase, timing

Class 14: Music Jump – Now we add sound! Every jump has a sound effect, and background music plays while you move. This instantly makes the game feel polished and professional.
concepts: sound effects, background music

Class 15: Adventure Island – You’ll travel across different islands, each with its own challenge. Clearing one island unlocks the next, making the game feel like a real adventure.
concepts: levels, game states

Class 16: Arcade Quest – This is the big one. We combine racing, maze solving, dodging, jumping, scoring, and sound into one complete arcade-style game. By the end, you’ll proudly say, “I made a real game from scratch.”
concepts: full game loop, all concepts combined

Module 2: Pro Game Developer

By the end of this course, student will be able to create their own games independently and deploy them on the internet. This course will be an absolute finisher in transitioning the learner to an amazing game developer. 

  [Total no.of classes: 16

  Recommend: two classes per week]

Please Note: 

1. After each class, student will be given few simple, easy homework assignments so that he/she doesn’t loose continuity between classes.

2. The number of classes can go more than the said number depending on student’s pace. No charges for those extra classes.

3. The student will continue to get mentorship in this subject for lifelong even after the completion of the course.  

Class 1: Neon Drift Racer – I’ll help you build a fast-paced top-down car racing game where your car drifts through glowing tracks, avoids barriers, and speeds up every lap. We’ll add smooth turning, acceleration, braking, and lap tracking so it feels like a real arcade racer you’d see in a gaming café.
concepts: game loop, keyboard controls, sprites, movement physics, collision detection, score tracking

Class 2: Shadow Ninja Run – Together we’ll create an endless runner where a ninja dashes across rooftops, jumps over gaps, slides under obstacles, and collects coins. I’ll show you how to increase speed over time so the game gets more intense the longer you survive.
concepts: gravity, jumping mechanics, sprite animation, collision handling, increasing difficulty

Class 3: Treasure Hunt Island – I’ll guide you to design a treasure-hunting adventure where the player explores an island map, collects keys, avoids traps, and unlocks hidden treasure chests. We’ll make the world feel alive with secrets waiting to be discovered.
concepts: tile maps, player movement, item collection, game states, collision zones

Class 4: Zombie Street Survival – We’ll build a survival shooter where zombies approach from all directions and the player must move, aim, and shoot to survive. I’ll help you add health bars, ammo limits, and wave-based enemies to make it thrilling and tense.
concepts: sprite groups, enemy AI, shooting mechanics, collision detection, health systems

Class 5: Space Galaxy Defender – I’ll help you create a space battle game where enemy ships attack in formations and bosses appear after each level. You’ll learn how games manage levels, power-ups, and epic boss fights just like commercial games.
concepts: enemy patterns, levels, sprite layering, sound effects, event handling

Class 6: Maze Escape Mission – Together we’ll design a smart maze game where guards patrol corridors, doors unlock with switches, and timing matters. I’ll show you how enemy movement and player decisions make every run feel different.
concepts: path movement, timers, collision logic, game logic control, AI behavior

Class 7: Football Penalty Master – I’ll guide you to build a football penalty shootout game where timing, angle, and power decide your shot. We’ll add goalkeepers that react, scoreboards, and match rounds to make it feel like a sports mini-game.
concepts: physics simulation, mouse input, animations, score logic, game states

Class 8: Battle Arena Bots – We’ll create an arena where multiple bots fight each other and the player survives as long as possible. I’ll show you how bots make decisions, chase players, retreat, and attack intelligently.
concepts: basic AI, state machines, collision handling, multiple enemy management

Class 9: Dungeon Quest RPG – I’ll help you design a mini RPG where the player explores dungeons, fights monsters, gains experience, and upgrades abilities. This project makes coding feel like building your own role-playing game world.
concepts: player stats, inventory systems, combat logic, leveling mechanics

Class 10: City Traffic Control – Together we’ll create a busy city intersection where cars move, signals change, and crashes must be avoided. I’ll show you how games simulate real-world systems using logic and timing.
concepts: timers, object interaction, state management, collision rules

Class 11: Sky Tower Climber – I’ll guide you to create a vertical climbing game where platforms fall, move, and disappear. The goal is to climb as high as possible before the screen catches up.
concepts: scrolling screens, procedural platforms, collision physics, difficulty scaling

Class 12: Pirate Ship Battle – We’ll build a naval battle game where ships fire cannons, take damage, and sink dramatically. I’ll show you how movement on water, aiming, and explosions come together like a real action game.
concepts: rotation mechanics, projectile motion, particle effects, health systems

Class 13: Mystery Mansion Escape – I’ll help you design a puzzle-based escape game where players collect clues, unlock rooms, avoid traps, and solve riddles to escape a haunted mansion.
concepts: inventory logic, triggers, conditional events, multi-scene gameplay

Class 14: Alien Planet Survival – Together we’ll create a survival game where the player gathers resources, avoids alien creatures, and manages health and energy. I’ll show you how survival mechanics make games feel deep and strategic.
concepts: resource management, enemy AI, environment interaction, HUD systems

Class 15: Multiplayer Arena (Local) – I’ll guide you to build a local multiplayer game where two players battle on the same screen using different controls. This project shows how games handle multiple players fairly and smoothly.
concepts: multiple player inputs, collision logic, shared game states, balance logic

Class 16: The Lost World – You’ll build one powerful adventure game that brings everything together: player movement, enemy behavior, multiple levels, sound effects, scoring, lives, and smooth menus. I’ll guide you to design clean game structure, scene transitions, performance optimization, and final polish so your game feels fast, fun, and professional—ready to showcase with confidence.
Concepts: full game architecture, menus, transitions, enemy systems, scoring logic, sound integration, optimization, polishing mechanics

My Python Game Development Expertise

Pygame Library Specialist: Expert in teaching the Pygame framework to create 2D games with physics, sprites, and custom animations.

Game Engine Architect: Skilled in guiding students through the development of game loops, collision detection, and event handling.

Algorithm and State Designer: Proficient in teaching how to manage game states, scores, and enemy/opponent behavior using clean Python code.

Learner Feedback

Learner: Lukas Muller | Age 13 | Germany
Rating (5 star): ⭐⭐⭐⭐⭐
“The physics logic we built for my platformer is so much more advanced than anything I could do in Scratch”

Learner: Yuki Sato | Age 11 | Japan
Rating (5 star): ⭐⭐⭐⭐⭐
“I love how I can draw my own characters and then use Python to make them jump and run around the screen. It makes me feel like a real professional developer working at a big game studio.”

Learner: Siti Nurhaliza | Age 12 | Malaysia
Rating (5 star): ⭐⭐⭐⭐⭐
” I used to get stuck all the time when I tried to learn by myself, but now I know exactly how to use functions and loops to make my player collect coins and avoid enemies perfectly!”

Why Python Game Development ?

Why Python Game Development

From Player to Architect: While most kids just play games, Python game development teaches them to build the physics, gravity, and AI logic that power them, fostering a deep understanding of software engineering.

Strategic Time Management: Designing a game requires breaking a massive project into tiny, achievable goals; this teaches kids how to plan their day effectively and stop wasting time on aimless browsing.