Live online Roblox Game Development classes for kids
Fun packed Curriculum with amazing design and scripting driven Games
About Me (Course Instructor)
Dear Parent.
I am Aakash. As a software engineer and certified problem solver, I bring elite-level logic to my Roblox coding classes. I transform young gamers into skilled architects, teaching them professional Lua scripting and 3D physics. My students master complex multiplayer mechanics, gaining the creative confidence to turn imaginative ideas into functional digital realities.
Learner Projects
Project: Skip Ball
Learner name: Arjun Patel
Age: 13
Project: Egg Collector
Learner name: Sedilore Injarie
Age: 11
Project: Mistery Run
Learner name: Osmani Ahmad
Age: 12
Module 1: Roblox Designing
In this course the student learns to design any complicated game environment or ambience with Roblox Studio software.
[Total no.of classes: 16
Recommend: two classes per week]
Please Note:
1. After each class the student will be given few simple, easy homework assignments so that the student doesn’t loose continuity between classes.
2. The number of classes can go more than the said number depending on student’s pace. No charges for those extra classes.
3. The student will continue to get mentorship in this subject for lifelong even after the completion of the course.
Class 1: Mini Obby – Get ready to build your first basic mini obstacle runnning game where every jump, platform, and neon block is designed by you. We’ll play around with colors, transparency, shapes, and cool part properties to make your obby look fun, bright, and playful.
Concepts: Parts, move, scale, rotate, colors, properties, basic design layout.
Class 2: Candy World – We’re creating a world made entirely of candies. Think giant lollipops, soft marshmallow clouds, chocolate rivers, and jellybean hills. Let your creativity go wild as you shape everything into something deliciously imaginative.
Concepts: Parts, textures, decals, shapes, materials, terrain painting, resizing.
Class 3: Floating Island – We’ll build a magical island that floats in the sky. You’ll sculpt terrain, shape cliffs, add waterfalls, and create a stunning sky environment. It’s all about making something that feels adventurous and mysterious.
Concepts: Terrain sculpting, skybox editing, lighting, parts, foliage, terrain tools, environment settings.
Class 4: Rainbow Slide Park – Time to create a unique amusement park with longest, smoothest, most colorful slide ever. We’ll experiment with curves, gradients, and different shapes to make a slide that’s super fun and eye-catching.
Concepts involved: Part scaling, smooth angles, color gradients, materials, anchoring, testing physics, curved builds.
Class 5: Underwater Bubble Dome – We’re going underwater! Let’s design a dome filled with bubbles, corals, glowing plants, and everything ocean-like. Your dome will feel calm, magical, and full of little surprises.
Concepts: Water terrain, transparency, particle emitters, neon materials, lighting effects, terrain textures, environment controls.
Class 6: Winter Snow Land – Let’s jump into a snowy world where everything feels wintery and cozy. We’ll build icy lakes, snowy hills, falling snow particles, and glowing winter lights.
Concepts: Terrain snow textures, particles, materials, lighting, environment effects, props creation.
Class 7: Magic Cave Hideout – We’re designing a secret cave full of glowing crystals, shining rocks, and mysterious lights. It’s your own fantasy hideout deep inside a magical mountain.
Concepts: Lighting, neon materials, parts, caves using terrain, color effects, ambience settings.
Class 8: Cartoon Forest – Now, is all about exaggeration. Big chunky trees, round rocks, bright colors, and cute stylized designs. You’ll build a forest that looks like it jumped out of a cartoon.
Concepts: Parts, smooth scaling, textures, stylized materials, color theory, grouping.
Class 9: Arcade Game Room – We’re building a super cool arcade room loaded with glowing signs, funky colors, and exciting props. Make it bright, loud, and full of energy.
Concepts: Decals, neon materials, UI-like signage with parts, color lighting, grouping, part design
Class 10: Space Station Interior – Time to go into futuristic world. You’ll build metallic corridors, glowing panels, space windows, and everything a cool space station needs.
Concepts: Materials, color lighting, parts, windows, environment reflection, surface appearance.
Class 11: Beach Resort – Let’s create the perfect vacation spot. Pools, umbrellas, palm trees, and cozy beach furniture. A calm, sunny place everyone would want to hang out in.
Concepts: Terrain sand/water, props building, textures, foliage, decals, materials, layout planning.
Class 12: Castle with Towers – Build your own castle using towers, battlements, and gates. You’ll even learn how to carve shapes using union and negate to make everything feel real and detailed.
Concepts: Union, negate, part modeling, symmetry, materials, structural layouts, scaling.
Class 13: Theme Park Entrance – Design a grand entrance that feels exciting the moment someone walks in. Giant arches, bold colors, signs, and themed decorations your imagination sets the vibe.
Concepts: Parts, creative shapes, decals, symmetrical builds, color choices, grouping, decoration layout.
Class 14: Fantasy Village – We’re building a cute little village with lanterns, chimneys with smoke, cozy cabins, and magical little details. It’s all about creating charm and warmth.
Concepts involved: Parts, particle effects, props, textures, color palettes, ambient lighting.
Class 15: Volcano Island – Let’s design a fiery volcanic island with lava rivers, smoke, sparks, rugged terrain, and dramatic lighting. Make it intense and adventurous.
Concepts: Terrain sculpting, lava using materials & neon, fire particles, smoke emitters, lighting, rocks and cliffs.
Class 16: Season Switch Park – Create four different zones in one build — summer, autumn, winter, and spring. Each area has its own mood, colors, and props. It’s all about switching between moods with creativity.
Concepts: Terrain painting, textures, foliage variations, lighting differences, props, color themes, layout planning.
Module 2: Roblox Designing + Scripting (LUA)
By the end of Module 2, the student will be able to create his/her own fully functioning amazing games with excellent designs with backend programming/scripting.
[Total no.of classes: 32
Recommend: two classes per week]
Please Note:
1. After each class the student will be given few simple, easy homework assignments so that the student doesn’t loose continuity between classes.
2. The number of classes can go more than the said number depending on student’s pace. No charges for those extra classes.
3. The student will continue to get mentorship in this subject for lifelong even after the completion of the course.
Class 1: Color-Changing Room – We’re creating a super fun room where every piece of furniture magically changes color the moment you click it. With simple scripting, you get full control of the room’s vibe with a single tap.
Concepts: Parts, materials, ClickDetector, scripts, Color3, properties, events, user interaction.
Class 2: Magic Door Teleporter – Build a glowing portal that instantly teleports you to another place the second you walk through it. It feels like stepping into a whole new world.
Concepts: Touch events, teleport scripts, CFrame, lighting, effects, triggers.
Class 3: Coin Collector Game – Create shiny coins that disappear with a pop when touched and instantly add to your score for a satisfying collecting experience.
Concepts: Touch events, leaderstats, object removal, sounds, GUI updates.
Class 4: Moving Platform Obby – Design platforms that slide smoothly using Tween Service, turning your world into a dynamic obstacle course where timing matters.
Concepts: TweenService, easing styles, anchor properties, movement scripts.
Class 5: Speed Booster Pad – Make a power pad that gives players a burst of super speed for a few seconds the moment they step on it.
Concepts: Touch events, humanoid speed, timers, effects, properties.
Class 6: Disappearing Bridge – Build a tricky bridge that drops or fades when touched and magically reappears after a delay to keep players on their toes.
Concepts: Transparency, CanCollide, Touch events, wait loops, timed resets.
Class 7: Spectrum Survival Run – Create a dynamic obstacle path where tiles continuously change colors and behaviors. Players earn points for distance + time survived, bonus orbs appear randomly, and touching the wrong color or falling resets progress.
Concepts: Loops, Color3 randomization, timing, part arrays.
Class 8: NPC Follow Player – Build a cute pet or buddy that follows the player everywhere, making the world feel more interactive.
Concepts: MoveTo, magnitude checks, loops, humanoids, animations.
Class 9: Treasure Rush Chest – Treasure chests spawn randomly and may contain coins, power-ups, traps, or fake rewards; players race against time and luck to reach a target score first.
Concepts: ClickDetector, leaderstats, animations, randomness, sounds, cooldown logic.
Class 10: Survival Time World (Day–Night Challenge) – As the world cycles through day and night, dangers increase at night; players earn points for surviving full cycles, with bonus rewards for lasting multiple days.
Concepts: Lighting, loops, environment control, timers, difficulty scaling.
Class 11: Weather Battle Arena – Players activate weather modes that affect gameplay (rain = slippery, fog = low vision, sun = speed boost); score points by surviving or completing tasks under harsh weather.
Concepts: Buttons, ParticleEmitters, Lighting effects, events, GUI feedback.
Class 12: Trampoline Sky Challenge – Bounce between trampolines to reach floating checkpoints and collectibles; higher jumps earn more points, but missing resets progress.
Concepts: Touch events, BodyVelocity, physics, scoring logic.
Class 13: Obby Progress Save Quest – Checkpoints save progress while timed obstacles and traps try to stop players; faster completion earns higher scores and leaderboard ranks.
Concepts: leaderstats, Touch events, CFrame storage, respawn scripting.
Class 14: Secure Door Escape Room – Doors open only when players complete nearby challenges or collect enough points, turning the map into a puzzle-based escape game.
Concepts: ProximityPrompt, TweenService, conditions, events.
Class 15: Quest-Giver NPC Adventure – NPCs assign missions with objectives and timers; completing quests unlocks rewards, new dialogue, and progression levels.
Concepts: ClickDetector, ScreenGUI, dialog trees, events, quest logic.
Class 16: Speed Control Treadmill Race – Players must balancespeed on treadmills that randomly accelerate or reverse; points are earned for staying on longer without falling.
Concepts: VectorForce, physics, loops, balance mechanics.
Class 17: Spin Survival Platforms – Rotating platforms change speed and direction over time; players gain points for staying alive and reaching rotating checkpoints.
Concepts: CFrame rotation, loops, difficulty scaling.
Class 18: Laser Dodge Arena – Lasers activate in unpredictable patterns; players earn survival points and bonus rewards for perfect runs without taking damage.
Concepts: Timing loops, damage scripts, lights, transparency.
Class 19: Magic Power Arena – Potions grant temporary abilities, but only some help you survive hazards; stacking powers wisely leads to higher scores and wins.
Concepts: Touch events, humanoid modifiers, particles, timers.
Class 20: Gravity Jump Zones – Jump zones constantly change power levels; players must adapt quickly to reach targets and earn combo points.
Concepts: Region checks, humanoid jump power, dynamic zones.
Class 21: Rhythm Dance Floor Game – Tiles light up in patterns and players must step on the correct colors in time to score points, like a rhythm game.
Concepts: Loops, Color3 randomization, timing logic, part arrays.
Class 22: Collect, Grow & Dominate – Players grow as they collect items, but larger size affects speed and jumping; strategy decides who becomes the biggest winner.
Concepts: Touch events, scaling, leaderstats, balance mechanics.
Class 23: Memory Maze Challenge – Invisible walls appear briefly; players must memorize the maze layout and race to the end before visibility fades.
Concepts: Timers, transparency, buttons, memory gameplay.
Class 24: Elevator Escape Tower – Players ride elevators between floors while hazards activate mid-ride; reaching the top fastest earns victory.
Concepts: TweenService, CFrame movement, multi-floor logic.
Class 25: Hover Car Time Trial – Players ride hover cars along a track filled with turns and boosts; best completion time wins the race.
Concepts: BodyVelocity, TweenService, path points, timers.
Class 26: Firework Accuracy Challenge – Players launch fireworks to hit floating targets; accuracy and timing determine score and ranking.
Concepts: ClickDetector, ParticleEmitters, sound, scoring logic.
Class 27: Password Heist Room – Players search for clues to crack passwords before time runs out; wrong attempts trigger traps.
Concepts: ScreenGUI, TextBoxes, conditions, TweenService.
Class 28: Falling Island Survival – Islands collapse unpredictably; players must jump strategically while collecting tokens before the islands reset.
Concepts: Touch events, physics, timers, reset logic.
Class 29: Fashion Battle Studio – Players style avatars within a time limit; judges (NPCs or scripts) score outfits based on themes.
Concepts: HumanoidDescription, Touch events, GUI preview, scoring.
Class 30: Magnet Coin Frenzy – Magnetic power increases with score, pulling coins faster but attracting hazards too; risk vs reward gameplay.
Concepts: Magnitude checks, loops, CFrame movement, leaderstats.
Class 31: Pet Companion Quest Game – Pets provide abilities and help complete challenges; leveling up pets unlocks stronger effects.
Concepts: Animations, GUI menus, NPC scripting, follow systems.
Class 32: Competitive Racing Time Trial – Players race through checkpoints with obstacles; best lap time is saved and displayed on a global leaderboard.
Concepts: Touch events, timers, leaderstats, GUI displays.
My Roblox Expertise
Lua Scripting Specialist: Expert in teaching Roblox’s Luau language to create advanced game mechanics and interactive systems.
3D World Architect: Skilled in guiding students through Roblox Studio to build immersive environments with professional-grade parts and physics.
Game Economy & Logic Designer: Proficient in implementing data stores, leaderboards, and UI elements for a complete gaming experience.
Learner Feedback
Learner: Oliver Tomasik | Age 9 | England
Rating (5 star): ⭐⭐⭐⭐⭐
“I finally learned how to make a working shop system in my game. It’s way easier to learn when he shows me how to do it than just watching videos.”
Learner: Emma Van | Age 11 | Netherlands
Rating (5 star): ⭐⭐⭐⭐⭐
“I love my Roblox lessons because I get to build my own worlds. Aakash helped me fix my scripts when the parts weren’t moving right and now my game actually works!”
Learner: James Roger | Age 13 | Scotland
Rating (5 star): ⭐⭐⭐⭐⭐
“I’ve been trying to learn Luau for ages and kept getting stuck on functions. Aakash explained it so simply that I could finally make my own custom tools and weapons.”
Why Roblox Game Development ?
Creative Engineering Advantage: Roblox turns players into creators, teaching them 3D modeling and Luau scripting to build complex systems instead of just playing them.
Mental Focus and Productivity: Building games replaces mindless playing with deep concentration, teaching kids to use their screen time to create value rather than wasting it.
